The way the co-op works is that everyone is playing a platformer at the same time, in typical Mario feel, while trying to reach the end of the level. This objective gets harder the more players there are, I feel. The ability to pick another player up and potentially throw him off an edge because he took the penguin suit is a very satisfactory feeling, maybe too satisfying. Everyone develops a personal agenda against another player or all the players, and the sense of victory is never there until you are the only one who was able to reach the flagpole.
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